Pemerintahan & Politik

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Pemerintahan & Politik

Post by Serennity on 18/7/2016, 12:45 pm

The political system in Rugnos is one based, at its heart, around the idea of feudalism. The nobility rule Rugnos, headed by the monarch, and the power and influence they wield varies greatly across the land. The more power a noble wields, the less likely they are to have the normal laws that govern Rugnos enforced upon them. This comes, in a sense, from the military power that different nobles wield and how important they are to the crown's ability to make war and maintain peace, in addition to the economic importance of a strong, militarily-capable country.

The monarchy of Rugnos is typically in the hands of a male - the High King - and his wife, the High Queen. In normal circumstances the position is hereditary, passing to the first son of the previous High King; males take precedence over females in the line of succession. A female can be made High Queen if there are no eligible males, but this has yet to happen in Rugnos' history; much like with the nobility, the rights of inheritance in the monarchy are patriarchal. It is more likely, in that instance, that a claim will be made on the throne by an influential or powerful noble from another house. Three things can occur here: the first is that the rest of the nobles side[ltr]one way[/ltr] or the other, and their 'votes' will sway the decision. The second is that the potential High Queen abdicates her position, resulting in the challenging noble becoming the new High King. The third is civil war.

The High King and Queen hold numerous positions across Rugnos. They are the heads of state, the leaders of several major churches (i.e. the Church of Bamot) and the High King is the supreme commander of the Rugnosant Royal Army. In theory the king is the individual responsible for all laws in the kingdom, both in the stages of creation and of passage. In practice the chancellor writes these laws, passing them through the Council and issuing decrees for implementation to the nobles of the kingdom. How far those nobles go to actually implementing the new law depends on their ability to withstand the monarchy's withering glare and threats and whether they actually agree with the law or not. More than once a particularly powerful duke has rejected a newly created law and, due to their strength, the monarchy has not enforced this; in essence this creates a dichotomy across the entire kingdom, where different areas have different laws.

The king's full title is: "His Majesty [insert name here], by the Grace of the Elder Gods, of Rugnos, Duke of the C, Count of Thun, Protector of the Realm, Lord Commander of the King's Army, High Admiral of the Rugnosant Navy, Shield of the People and Defender of the Faith".

The queen's title is similar: "Her Highness [insert name here], by the Grace of the Elder Gods, of Rugnos, Duchess of the Central Province, Countess of Thun, Lady of the Realm, Sovereign of the Land, Love of the People and Defender of the Faith". In the event the queen is the ruling monarch, and her husband the prince-consort, she is styled as the king would be, and he as she would be in reverse.

The nobility in Rugnos has an important part to play, especially with the land being in such a feudal state. It is sometimes whispered that the aristocrats, not the monarchy, is the true power in Rugnos. They are responsible for turning out the soldiers that make up the vast army of the kingdom, bolstering the elite regiments of the King's Army with their own privately-trained, self-funded militia. Every noble with titled land is, by law, required to support the monarchy with at least one regiment of armed men during any conflict, although it is often the case that these militias are turned on one another during civil wars, disputes over succession and quarrels regarding land. In these instances the monarchy rarely intervenes unless the skirmishes get out of hand, reasoning that if they tried to control every noble, they'd have no time for anything else. Inheritance in the nobility is based on the idea of primogeniture; all lands and titles are handed down to the eldest son, and so forth through the male line, in a patriarchal system. Females can inherit titles only if there are no eligible males.

There are different ranks within the nobility, and it is rare for an individual's position to increase; decreasing, on the other hand, is common as the generations go by. One's great-grandfather might have been a count but, by virtue of the passage of time, succession disputes and so on, the great-grandson might find himself with the lower title of baron. The monarchy is given complete freedom of the awarding of titles of nobility, and only they can endow a family with a title "until the end of time"; in effect, this makes them invulnerable to claims on their land or title from anyone other than members of their own family. Titles can be awarded for various things, from protecting a village to impressing the king. There was even an instance where a hedge knight was awarded a small barony because he saved the king's life. 

The ranks within the nobility are as follows:

  • Duke/Duchess: The position of duke or duchess is considered to be the highest in the political chain, alongside the senior representatives of the Greater Houses. Dukes tend to govern large swathes of land, often with numerous baronies and a few counties within them; in effect, they control their own miniature kingdoms, and many have the ego and attitude that one might expect from these sorts of people. It is not uncommon for dukes to hold high rank within the King's Army or the Rugnosant navy, but many choose to keep to their own private armies. Dukes and duchesses sit on the Council of Houses with one member serving as the Archduke/duchess, and so each year dukes and duchesses vie to curry the king's favour and earn that vaunted post.
  • Count/Countess: The 'middle nobles' of sorts, counts and countesses fill the gap between the miniature kings - the dukes - and the barely-minted - the barons. There are fewer counts than there are barons, but more than there are dukes, owing to the number of counties across the kingdom. Often the result of dukes falling out of favour and finding their lands suddenly seized either by the monarchy or another duke, counts and countesses hold the same responsibilities of other nobles, without as much of the burden. They typically allow the numerous barons in their land to manage the entire county, passing a portion of any profit to their presiding duke.
  • Baron/Baroness: There are so many barons in Rugnos that few consider them real nobility; they are little more than minted knights, given a small keep and a bit of land to look after. Of course, this is not the case with all; some barons are legendary in their own rights, and some control large portions of a particular county. Furthermore, barons can cause problems when they unite, as their combined militia often outnumber that of their respective count. The ambitions of each baron, however, typically holds them in check, as they spend their time plotting against one another and sometimes even participating in small skirmishes. Barons rarely lose their titles, but the lack of a male heir - and the unwillingness of a particular duke to allow a female successor - can result in their titles going extinct.
  • Knight: Not a member of the nobility, but worth mentioning none-the-less. Knights are pseudo-nobility, bearing some of the respect and authority that a noble might without any of the military or financial responsibilities. Often attaching themselves to a single noble, knights participate in tourneys and conflicts where instructed, and some hope to attain their own position in the nobility in due course. Those who do not attach themselves to a particular noble are known as 'hedge knights' and are little more than mercenaries, giving their talents to those with coin whilst - at least some - still holding to a moral code.

There are those outside of the political system who are, of course, considered citizens of the kingdom none-the-less. These are, in fact, the most numerous type of people in the kingdom; the rank and file citizen, the businessman, the judge, the executioner, the traveller, the hunter, and so forth. Those outside the ranks of the nobility can only ascend by direct intervention of the High King, who alone is able to make a commoner into a noble. Whilst it would not be prudent to list them all here, the following are the main types of 'class' to be found within the kingdom:

  • Magnate: A magnate is considered to be the elite of the commoners; they are the dukes of the lower classes. Most typically magnates are rich businessman, made fat with greed and astute with wisdom. Often politically savvy but without the reputation or ability - or desire - to become a nobleman, magnates either lord it over their lower brethren or choose to spend the time and money helping them. Equal portions of these two possibilities can be found throughout the kingdom, and in no short supply.
  • Commoner: What can be said of the commoner? They are the rank and file, the numerous, the every day person. That man on the street opposite you, that woman trading at the nearby stall, the children running through mud after their bath. Anyone who isn't filthy rich, noble or in the military is considered a citizen, unless they are a mage or owned by another being.
  • Slave: Slaves are not people in the truest sense; they are property. Having fallen into ownership of another through whatever circumstances led them to being a slave, they are bound by law to do as instructed until they die or are freed (and the former is the most likely). Slaves are not treated barbarically, as the law prohibits unnecessary cruelty or torture, and to harm another's slave is a serious offence. They are barely above the mage in standing throughout the kingdom, but also provide the backbone of many manual labour fields of work.


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